Max Goncharenko

Software Developer at VOKI Games

Poznan, Greater Poland Voivodeship
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Summary

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Rockstar
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Top School
Max Goncharenko is a software developer with nine years of experience specializing in desktop, low-level and service development using C++ and Rust, currently based in Poznan, Poland. He has built core game mechanics and CI/CD pipelines at VOKI Games and previously developed macOS tooling, Kubernetes resource managers, WireGuard-based VPN systems, and a distributed backend at Apriorit. Max contributes to notable open-source projects, including security-focused cryptographic fixes for the OpenXRay engine used by the S.T.A.L.K.E.R. series and API refactors for the cloud-native Kyverno project. His background spans performance-sensitive areas like 4K gstreamer streaming, minimal OS kernel experimentation in Rust, and real-world systems integration. Comfortable across systems, backend and infrastructure, he brings a security-minded, detail-oriented approach honed by both game and cloud-native codebases.
code9 years of coding experience
job8 years of employment as a software developer
bookMaster's degree, System analysis, Master's degree, System analysis at Dnipropetrovs'kij Nacional'nij Universitet
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Github Skills (21)

kubernetes10
c-language10
group-policy10
sha10
xray10
dsa10
policies10
c1710
go10
cryptography10
kubernetes-pods10
cpp10
cprogramming-language10
refactor9
refactoring9

Programming languages (10)

PowerShellC++ShellRustCJavaScriptGoZig

Github contributions (5)

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kyverno/kyverno

May 2019 - Sep 2021

Cloud Native Policy Management
Role in this project:
userBack-end Developer
Contributions:20 reviews, 78 commits, 42 PRs in 2 years 4 months
Contributions summary:Max primarily focused on modifying and refactoring the policy type definitions to align with a new specification. Their work involved code changes in the `pkg/apis/policy` directory, specifically updating the `types.go` file to make mutation, validation, and generation optional. They also made modifications to supporting files, such as `deepcopy.go` and `register.go` and they restructured the project by moving utility functions into a separate file.
policycosignpolicy-managementk8skubernetes
OpenXRay/xray-16

Aug 2019 - Mar 2020

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Role in this project:
userBack-end Developer
Contributions:8 commits, 1 PR, 45 comments in 7 months
Contributions summary:Max primarily focused on implementing and refining cryptographic functions within the X-Ray Engine. Their work involved fixing block sizes and renaming cryptographic functions, such as SHA1, for clarity. The commits also included changes to DSA signing and verification processes, along with adjustments to configuration verification within the game engine's codebase. These modifications indicate a focus on security and data integrity within the game's core systems.
improvedd3d11enginedirectx11crossword
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