Разработчик Продуктов С Открытым Исходным Кодом at AssemblyScript
Kyiv, Ukraine
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Summary
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Rockstar
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Top School
Max Graey is a seasoned open-source product developer from Kyiv with 11 years of experience building web and mobile apps, microservices, games, image processing and AR/VR/XR tooling. For the past four years he has focused heavily on WebAssembly toolchains—contributing to high-profile projects like Binaryen, Wasmtime and wasm4—delivering performance-focused compiler and codegen improvements across x86 and AArch64. He combines low-level systems work (codegen, optimizers, interpreters) with full-stack contributions such as language support and editor features in WebAssembly Studio, demonstrating both breadth and deep technical ownership. Max is pragmatic about domains he avoids (crypto, fintech, ML, gambling, general web dev) and is rapidly self-directed into new fields—most recently bioinformatics and computational epigenetics. His background in radioengineering and long history of optimizing bitwise and memory-heavy code underpin a rare mix of mathematical rigor and applied performance engineering.
Learn, Teach, Work and Play in the WebAssembly Studio
Role in this project:
Full-stack Developer
Contributions:16 commits, 18 PRs, 56 comments in 3 years
Contributions summary:Max primarily focused on enhancing the WebAssembly Studio's capabilities by integrating new languages, specifically Rust, and improving existing components. They added Rust syntax highlighting and completion features, contributing to the project's language support. Furthermore, the user refactored the Tab component, optimizing its performance and adding icons for better usability. They also updated the project's dependencies, including binaryen and AssemblyScript, ensuring the project uses the latest tools.
Build retro games using WebAssembly for a fantasy console.
Role in this project:
Full-stack Developer
Contributions:22 reviews, 31 commits, 7 PRs in 1 year
Contributions summary:Max made updates and refactorings to the wasm4 project, focusing on the AssemblyScript implementation for the fantasy console. Their contributions included changes to the core `wasm4.ts` file, adding and removing decorators, and refactoring the example snake game. The user optimized drawing and rendering operations within the framebuffer and addressed issues in the blit function, improving the game's efficiency.
neluafantasy-computergames2d-game-enginedlang
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Max Graey - Разработчик Продуктов С Открытым Исходным Кодом at AssemblyScript