Max Holman is a software engineer with 11 years of experience and 4+ years focused on building high-performance, distributed systems for live-service games using Kotlin, Java, and Spring. He has repeatedly modernised legacy architectures into scalable, sprint-driven microservices, driving measurable wins in player retention and revenue while enabling non-engineers to ship gameplay through a visual scripting framework. Max excels in fast-paced, high-impact environments where he turns complexity into clear, operable systems and shortens feature delivery from months to days. His work spans backend engineering and observability—implementing Prometheus/Grafana pipelines and Redis caching to unlock horizontal scaling for concurrent users. An active open-source contributor, he has improved Ethereum tooling in the web3dart library by enhancing transaction handling and ABI decoding. Based in London with a mathematics background from Durham University, he blends analytical rigor with practical product-focused engineering.
11 years of coding experience
4 years of employment as a software developer
Diploma of Higher Education, Mathematics, Diploma of Higher Education, Mathematics at Durham University
Contributions:10 commits, 3 PRs, 4 comments in 11 days
Contributions summary:Max primarily focused on enhancing the `web3dart` library. Their contributions included adding support for specifying the `chainId` in transactions, improving the typing of return values from the `call()` function, and refining the handling of contract ABIs, functions, and return value decoding. They also added the `getTransactionByHash` function to retrieve transaction information. These changes demonstrate a focus on improving the library's core functionality and usability for interacting with Ethereum.
a tiny debugging wrapper on top of `debug` to improve performance - https://www.npmjs.com/package/debug3
Contributions:38 PRs, 28 pushes, 2 branches in 2 years 7 months
tinyloggingnpmjsdebuggingperformance
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