Summary
Max Hudnell is a software engineer with 10 years of experience specializing in computer vision and VR/AR applications, currently contributing to Google's Skia 2D graphics library. He has led design and implementation of practical, cost-effective volumetric capture and vision-enabled kiosk systems, and previously built computer vision solutions for sports media and academic research labs. Max combines systems-level Android and RPC experience with frontend and backend chops from internships—shipping open-source tooling like a visual regression library and building REST APIs and hybrid mobile apps. His background in both mathematics and computer science (MS and BS from UNC Chapel Hill) informs a pragmatic approach to algorithm design and product-facing engineering. Based in Chapel Hill, he brings a mix of academic teaching, conference presentation experience, and production-grade engineering to visual computing problems. An understated strength is turning research prototypes into deployable systems that balance cost, performance, and user needs.
10 years of coding experience
7 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at University of North Carolina at Chapel Hill