Summary
Max Kaufmann is a seasoned game programmer and designer with 14 years of cross-platform experience building commercial titles for PC, consoles, mobile, browsers, and specialty devices like Sifteo Cubes and VR headsets. He has shipped work using both Unreal and Unity as well as bespoke engines, and has focused heavily on gameplay systems, technical animation, prototyping, and engine-level programming. Max has contributed technical animation and IK solutions for narrative-driven studios (Nomada, Annapurna, Giant Squid) and led gameplay and engine efforts at Heart Machine and Yacht Club Games. Recently he’s balanced studio roles with independent work as a solo developer and founder of tiny galactic, demonstrating both creative ownership and hands-on implementation. Based in Los Angeles and trained at Carnegie Mellon with a unique Art/Math/CS background, he blends rigorous technical craft with a designer’s sensibility for player-facing systems. An underappreciated strength is his breadth across toolchains—from shader and runtime engine work to animation rigging and prototype scripting—allowing him to move ideas quickly from concept to playable.
14 years of coding experience
19 years of employment as a software developer
Bachelors of Science and Arts Art Mathematics Minor in Computer Science, Bachelors of Science and Arts Art Mathematics Minor in Computer Science at Carnegie Mellon University