Max Klassen is a Software Engineer 4 with a decade of experience building graphics, AR/VR, and systems-level tooling across companies from startups to Meta and AMD. He brings a data-first mindset to tough engineering problems—balancing research-driven optics and display work with practical performance optimization like GPU BVH memory tuning and automated test infrastructure. His background spans game development, Unity tooling, and production GPU driver work, and he’s actively exploring how LLMs and automation can accelerate engineering and knowledge capture. Based in Bellevue, WA, Max combines hands-on implementation (from shader and driver debugging to React accessibility fixes) with a knack for turning research prototypes into production-ready metrics and dashboards.
10 years of coding experience
7 years of employment as a software developer
Bachelor’s Degree Computer Software Engineering and Video Game Development, Bachelor’s Degree Computer Software Engineering and Video Game Development at DigiPen Institute of Technology
Contributions:33 pushes, 4 branches in 1 year 1 month
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