Max Li is a Technical Lead at NVIDIA Cosmos with a decade of experience focused on physical AI and world models, building on a CS PhD from Johns Hopkins. He progressed through research roles at NVIDIA—from intern work on Neuralangelo to research scientist and senior research scientist—bringing research prototypes toward production-ready systems. His background in robotics (BASc, UBC) and internships at Meta and Intuitive reflect a strong blend of perception, simulation, and applied ML expertise. Based in California, he combines deep academic rigor with hands-on systems engineering to tackle large-scale embodied AI problems, often translating novel world-model ideas into practical lab and product outcomes. An online portfolio documents his work and signals an active engagement with the research community beyond his corporate roles.
10 years of coding experience
Johns Hopkins University
Bachelor of Applied Science (BASc) Robotics, Bachelor of Applied Science (BASc) Robotics at The University of British Columbia
Anatomical Mesh-Based Virtual Fixtures for Surgical Robots (IROS 2020). Repo contains code for interactive demo and dvrk demo.
Contributions:35 commits, 7 PRs, 93 pushes in 2 years 4 months
polygon-meshroboticsmeshsurgicaldvrk
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