Summary
Max Mills is a game programmer with nine years’ experience building gameplay, UI, KBM controls, networking, AI, and console ports, currently shipping work at Climax Studios. He brought PC support and input systems to high-profile projects at d3t Ltd, including C++ DX12 work and mouse/keyboard/gamepad integration for Marvel’s Guardians of the Galaxy, and has a knack for internal tooling and dev-ops automation. A proponent of rapid prototyping and technical design, he iterates on mechanics until they’re feature-complete and especially enjoys procedural destruction systems. Based in Edinburgh and trained at Abertay University, he combines studio-tested cross-discipline experience with a habit of mentoring juniors and documenting engineering knowledge where official docs are sparse.
9 years of coding experience
6 years of employment as a software developer
Bachelor of Science - BS Computer Games Technology, Bachelor of Science - BS Computer Games Technology at Abertay University