Max O'cull

Senior Staff Platform Engineer

Carmel, Indiana, United States
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Summary

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Senior
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Top School
Max O'cull is a Senior Staff Platform Engineer with 11 years of experience building high-performance, fault-tolerant systems across embedded Linux/BSD, low-latency networking, and decentralized architectures. He blends a computer science and applied statistics background to drive practical, data-informed engineering decisions and architectural tradeoffs. Proficient in Rust and experienced with software-defined radio and resilient infrastructure, he moves fluidly between systems-level work and team leadership. As CEO of a startup and a frequent contributor to open-source projects—from UI refinements on the popular Mindustry game to validation rules in validator.js—he balances product-minded iteration with rigorous engineering. Based in Carmel, Indiana, Max is known for shipping disruptive, efficient solutions under pressure and for applying statistical thinking to systems problems in non-obvious ways.
code11 years of coding experience
job8 years of employment as a software developer
bookBachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at Purdue University
bookWestfield High School
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Stackoverflow

Stats
101reputation
0reached
0answers
0questions
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Github Skills (19)

javascript10
validations10
validators10
testing10
validation10
java10
javas10
rt10
nodejs10
game-development10
mindmap10
nodes10
ui-design9
sanitization9
input-field8

Programming languages (20)

JavaC++CSSCMakefileScalaGoPerl

Github contributions (5)

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validatorjs/validator.js

Jun 2018 - Jul 2018

String validation
Role in this project:
userBack-end Developer
Contributions:6 commits, 4 PRs, 5 comments in 1 month
Contributions summary:Max contributed to the `validator.js` project by adding and modifying validation rules. Their work focused on implementing new validation functionalities, specifically for MAC addresses and numeric strings. The user also incorporated test cases for the newly added validation rules, ensuring the robustness of the library. Furthermore, they updated the project's README.md file, reflecting the changes made.
string-validationstringvalidationjavascriptvalidations
Anuken/Mindustry

Oct 2019 - Oct 2019

The automation tower defense RTS
Role in this project:
userFull-stack Developer
Contributions:5 commits, 2 PRs, 3 comments in 9 days
Contributions summary:Max primarily worked on the UI of the game, implementing features related to the minimap and player labels. They added functionality for displaying player names on the minimap, then refactored the code to remove this from the minimap and keep it on the larger map. The user also addressed bug fixes related to entity coloring and formatting, demonstrating a focus on refining the game's visual presentation.
tower-defensegamertssandbox-gameandroid
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Max O'cull - Senior Staff Platform Engineer