Summary
Max Pleaner is a senior full-stack software engineer based in San Francisco with 12 years of startup-focused experience and deep expertise in 3D automation and technical art. He has driven end-to-end product development—from greenfield Rails backends and scalable Golang services to TypeScript/React frontends and headless Three.js pipelines—shipping features that turned prototypes into enterprise deals. At HOVER he built geometry conversion, auto-tagging, measurement extraction, and a standardized interior schema that integrated with industry platforms like Xactimate. Comfortable across cloud deployments, ML-assisted tooling, and creative 3D tools (Blender, Houdini, Unity), he blends practical production engineering with hands-on plugin and visualization development. Colleagues note his long-lived, reliable systems (some still running years later), and he brings an unusual mix of programmer, musician, and 3D artist sensibilities to problem-solving.
12 years of coding experience
7 years of employment as a software developer
Houdini For Games - Intro To World Creation, Houdini For Games - Intro To World Creation at Vertex School
Web development fundamentals, Web development fundamentals at CodeUnion
University of California Santa Cruz
Web Development & Computer Programming, Web Development & Computer Programming at App Academy
English