Max Raskin

Senior Software Engineer at Axonius

Harish, Haifa District, Israel
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Summary

👤
Senior
🎓
Top School
Max Raskin is a software architect and technical leader with over a decade of hands-on experience building cross-platform C++ engines for mobile and desktop, currently architecting at Banditos Studio. He led core efforts at Autodesk to port AutoCAD’s engine to iOS and Android, designed cross-platform APIs, and drove migrations to modern C++ and graphics stacks like Metal and Vulkan while remaining an active coder. Comfortable diving into platform-native languages (Swift/ObjC, Kotlin/Java, JS/TS) he blends low-level optimization, build-system improvements, and pragmatic tooling (CMake, Python, Jest) to ship reliable products. Max’s background spans game engine and compiler subsystem work, tooling and test automation, and a history of improving CI and monitoring workflows—skills that make him as effective in team leadership as in debugging production crashes. Based in Haifa, Israel, he pairs deep systems expertise with a noted willingness to travel and collaborate globally to solve tricky cross-platform problems.
code12 years of coding experience
job19 years of employment as a software developer
bookB.Sc, Software Engineering, B.Sc, Software Engineering at Afeka Tel Aviv Academic College of Engineering
languagesEnglish, Hebrew, Russian
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Stats
1,042reputation
61kreached
13answers
20questions
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Github Skills (66)

swift10
dependency-manager10
unity-ci10
objective-c10
tfs10
image-processing9
ios9
asynchronous9
tfvc9
baduk9
git-svn9
unity-editor9
computer-vision8
async8
opencv8

Programming languages (8)

C#DockerfileJavaC++JavaScriptObjective-CRubyKotlin

Github contributions (5)

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Autodesk/goatnative-inject

Jan 2015 - Mar 2016

Contributions:9 commits, 2 pushes in 1 year 2 months
inversioninjectioniocvariadicpointers
DHIS 2 data and tracker capture app for Android
Contributions:2 PRs, 4 pushes, 3 branches in 2 months
dhisandroidtracker
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