Max Sazhaev is a software engineer based in Toronto with a decade of hands-on experience spanning technical support, IT maintenance, and software engineering rooted in an Advanced Diploma in Interactive Gaming from Centennial College. He regularly publishes code on GitHub and is actively developing a game in his spare time, blending practical systems work with creative game development. His background includes hardware and web maintenance, workflow automation, and lab support, giving him a strong operational sense alongside coding skills. Comfortable bridging user-facing needs and backend reliability, he brings a pragmatic approach to problem-solving informed by frontline technical roles. Notably, his sustained personal project work suggests a commitment to shipping complete products, not just isolated features.
10 years of coding experience
Advanced Diploma, Software Engineering Technology Interactive Gaming, Advanced Diploma, Software Engineering Technology Interactive Gaming at Centennial College
Unreal Engine 4 multiplayer game that focuses on rocket jumping, bunny hopping, and other skill based movement for a fast paced first person shooter. Based on the official multiplayer tutorial from the UnrealEngine YouTube channel
Contributions:213 commits, 194 pushes, 1 branch in 9 months
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