Summary
Max Schafer is a Junior Tools Programmer with a decade of hands-on experience building real-time systems, game tools, and full-stack applications across studios and government projects. Currently at Larian Studios after developing procedural spline tooling in Unity for Room 322 Games, he blends C#, C++, Go, and .NET expertise to ship designer-facing tools and backend services. His background includes SaaS payment platforms, cloud IaC with Terraform on AWS/Azure, and live-service backend work—skills sharpened through internships and co-ops at Inflexion Games and TD. A reservist with the Cadet Instructors Cadre, he pairs disciplined collaboration and public affairs tech experience with practical DevOps and CI workflows. Max’s cross-disciplinary portfolio—spanning Unity, Unreal, Terraform, and Steamworks—shows a talent for translating designer needs into robust, automatable systems. Based in the Greater Edmonton area, he brings an uncommon mix of game-dev creativity and production-grade engineering rigor.
10 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS Gaming - Stream - Minor Digital Experience Design, Computer Science, Bachelor of Science - BS Gaming - Stream - Minor Digital Experience Design, Computer Science at MacEwan University
Computer Engineering technology, Computer Engineering technology at NAIT (Northern Alberta Institute of Technology)
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at University of Alberta