Max Seidman

Exhibits And Graphic Arts Designer at Tiltfactor

Lebanon, New Hampshire, United States
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Summary

👤
Senior
🎓
Top School
Max Seidman is an exhibits and graphic arts designer and seasoned game designer with 12+ years turning tabletop and digital game concepts into shipped products, having published over 15 titles including Phantom Ink, Avant Carde, and Mechanica. He combines hands-on product development—prototyping, art direction, crowdfunding, manufacturing, and fulfillment—with deep print-production and automation expertise, such as large-scale InDesign datamerge and specialty card treatments. At Resonym and Tiltfactor he led cross-disciplinary teams to deliver seven published games and social-impact projects addressing bias, climate, and public health, often prototyping in Unity and JavaScript. Now based at Dartmouth Libraries, he applies his game-minded sense of narrative and spatial design to curate and install exhibits that showcase scholarly collections. Known for inventive physical components (e.g., roll-out deck boxes and play-in-the-box inserts), he blends playful engineering with rigorous production workflows to solve tricky manufacturing challenges.
code11 years of coding experience
job13 years of employment as a software developer
bookBA Engineering Sciences, BA Engineering Sciences at Dartmouth College
languagesJapanese, Spanish
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Github Skills (8)

integer-linear-programming4
integer3
solve3
linear-programming2
javascript2
oop2
simplex-algorithm2
typescript1

Programming languages (2)

TypeScriptJavaScript

Github contributions (5)

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tiltfactor/smorball

Jun 2015 - Dec 2019

Contributions:11 pushes, 1 branch in 4 years 6 months
tiltfactor/beanstalk

Jun 2015 - Jan 2017

Contributions:16 commits, 10 pushes, 1 branch in 1 year 7 months
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Max Seidman - Exhibits And Graphic Arts Designer at Tiltfactor