Summary
Max Seidman is an exhibits and graphic arts designer and seasoned game designer with 12+ years turning tabletop and digital game concepts into shipped products, having published over 15 titles including Phantom Ink, Avant Carde, and Mechanica. He combines hands-on product development—prototyping, art direction, crowdfunding, manufacturing, and fulfillment—with deep print-production and automation expertise, such as large-scale InDesign datamerge and specialty card treatments. At Resonym and Tiltfactor he led cross-disciplinary teams to deliver seven published games and social-impact projects addressing bias, climate, and public health, often prototyping in Unity and JavaScript. Now based at Dartmouth Libraries, he applies his game-minded sense of narrative and spatial design to curate and install exhibits that showcase scholarly collections. Known for inventive physical components (e.g., roll-out deck boxes and play-in-the-box inserts), he blends playful engineering with rigorous production workflows to solve tricky manufacturing challenges.
11 years of coding experience
13 years of employment as a software developer
BA Engineering Sciences, BA Engineering Sciences at Dartmouth College
Japanese, Spanish