Max Timakov

Game Director at G-SPACE STUDIO LTD

Yerevan, Armenia
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Summary

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Senior
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Max Timakov is a Game Director with a decade of hands-on experience shipping live-service and mobile titles, currently leading creative at G-SPACE STUDIO after progressing from Game Designer to Lead Game Designer at Decartel. He blends practical game design, Live Ops expertise from Plarium, and a self-taught programming mindset ("anykey") to bridge design and implementation in fast-moving production environments. Comfortable managing cross-disciplinary teams, he has a track record of iterating on player-facing systems and running live events that sustain engagement. Trained in game design at GeekBrains and originally educated in engineering, he brings both structured problem-solving and a builder’s curiosity to game product challenges. Based in Yerevan, Armenia, Max is known for turning data-driven insights into playable features while still keeping creative risks manageable.
code10 years of coding experience
job5 years of employment as a software developer
bookBachelor, Industrial and civil building construction, B+, Bachelor, Industrial and civil building construction, B+ at Kuban State Technological University
bookGame Design, A, Game Design, A at GeekBrains
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Github Skills (32)

setuptools10
windows10
linux10
cross-platform10
cmake10
visual-studio10
vcpkg10
macos10
c-library10
package-manager10
cpp10
swig10
sourceforge9
unreal8
revolution7

Programming languages (6)

C#C++ShellCMakePHPPascal

Github contributions (5)

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max-dark/sdl2puzzle

May 2017 - Jun 2023

Contributions:3 pushes, 1 branch in 6 years 1 month
max-dark/libsnap7

Mar 2019 - Sep 2020

git mirror for http://snap7.sourceforge.net/
Contributions:8 commits, 1 PR, 5 pushes in 1 year 6 months
rustgit-mirrorsnap7sourceforge
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Max Timakov - Game Director at G-SPACE STUDIO LTD