Max Timakov is a Game Director with a decade of hands-on experience shipping live-service and mobile titles, currently leading creative at G-SPACE STUDIO after progressing from Game Designer to Lead Game Designer at Decartel. He blends practical game design, Live Ops expertise from Plarium, and a self-taught programming mindset ("anykey") to bridge design and implementation in fast-moving production environments. Comfortable managing cross-disciplinary teams, he has a track record of iterating on player-facing systems and running live events that sustain engagement. Trained in game design at GeekBrains and originally educated in engineering, he brings both structured problem-solving and a builder’s curiosity to game product challenges. Based in Yerevan, Armenia, Max is known for turning data-driven insights into playable features while still keeping creative risks manageable.
10 years of coding experience
5 years of employment as a software developer
Bachelor, Industrial and civil building construction, B+, Bachelor, Industrial and civil building construction, B+ at Kuban State Technological University
Contributions:8 commits, 1 PR, 5 pushes in 1 year 6 months
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