Max Wofford is an Operations Director and full-stack software engineer with 11 years of experience based in the San Francisco Bay Area, combining operational leadership at Hack Club with hands-on product development. He has shipped user-facing UI improvements and backend integrations across notable open-source projects—contributing to game-oriented tooling like sprig and playful web apps such as SSHTron—bringing a maker’s eye to developer experience and education. Comfortable across HTML/CSS, Next.js, S3, and error-tracking integrations, he focuses on pragmatic feature delivery like form handling, invite flows, and cartridge upload systems. A Computer Software Engineering student at RIT, he blends institutional engineering training with a decade of volunteer-driven, community-focused engineering that prioritizes usability and measurable engagement.
11 years of coding experience
Computer Software Engineering, Computer Software Engineering at Rochester Institute of Technology
🌈 The new, new Hack Club website (uses Next.js & Theme UI).
Role in this project:
Full-stack Developer
Contributions:31 reviews, 54 commits, 219 PRs in 2 years 6 months
Contributions summary:Max primarily worked on front-end and back-end features for the Hack Club website. They implemented form handling, including the creation of multi-channel Slack invites using the `/api/som-join` endpoint. Significant changes were made to the `/pages/night.js` file for UI improvements and styling. Additionally, the user made updates to the donation forms and page.
🍃 Learn to code by making games in a JavaScript web-based game editor.
Role in this project:
Full-stack Developer
Contributions:5 reviews, 148 commits, 26 PRs in 7 months
Contributions summary:Max primarily contributed to the front-end of the game-lab project, adding features and improving the user interface. They integrated Sentry for error tracking and implemented AWS S3 for cartridge uploads and downloads. Additionally, the user improved the game-lab by adding features such as a notification system, name saving and a run button.
gamegamesgamedevjavascriptweb-based
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