Max Zhuchkov is a Lead Developer based in Moscow with 9 years of professional experience and a 5-year track record as a senior developer plus ~2 years leading a small team while still coding. He specializes in large-scale, multiuser Java subsystems and extensive IBM stack work (WebSphere, MQ, DB2, Ignite) across financial and enterprise projects. Max has held architect and leadership roles at Luxoft, Millennium and RedSys, pairing hands-on implementation with system architecture and delivery planning. He is an active open-source contributor to notable projects including the Warzone2100 game and go-mc (Minecraft tooling), showing a breadth from game multiplayer back-ends to protocol-level Go networking. Known for solving performance-critical production issues and occasional on-site fixes, he blends operational readiness with long-term architectural thinking. Fluent in delivering pragmatic solutions, he often bridges QA, dev and operations to ship robust, scalable systems.
9 years of coding experience
4 years of employment as a software developer
Bachelor of science/Бакалавр, Computer Science, Bachelor of science/Бакалавр, Computer Science at UC Santa Barbara
Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
Role in this project:
Back-end Developer
Contributions:33 reviews, 42 commits, 71 PRs in 3 years 5 months
Contributions summary:Max primarily contributed to the back-end functionality of the game, focusing on multiplayer features and core game mechanics. Their work included adding timestamps to chat messages, implementing a unit/kill count GUI element, fixing a bug in the ban list, and adding support for a game port command-line argument. The user also improved the direct connect dialog by adding port support on IPv4, and implemented improvements in keybindings.
Contributions:6 commits, 7 PRs, 62 comments in 11 months
Contributions summary:Max primarily contributed to the `go-mc` repository by modifying code related to Minecraft functionality, specifically focusing on networking and data structures. Their commits addressed issues in the client's handshake process, improved data structures for level saving and dimensions, and added default dimension types. The user demonstrated expertise in Go, NBT data formats, and understanding Minecraft-specific data models.
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