Summary
Maxim Andrianov is a technical director and CTO with over a decade of hands-on experience leading engineering for mobile, PC, console and VR game studios, currently overseeing technology at ZeptoLab. He combines deep academic rigor—a Ph.D. in computer science—with practical leadership of 30–200+ person studios, building shared pipelines, ZFramework tooling and production processes that accelerate delivery in Unity3D and Unreal Engine. His background spans systems-level development in C++, C# and Java, VR/AR projects for Oculus/HTC/PS4, and a patented NoCaptcha implementation used worldwide. A former lecturer who created university courses on Unreal and Unity, he brings both mentorship and curriculum design to grow internal talent. Known for hiring top specialists and improving runtime and build performance, he pairs research-level problem solving with product-focused execution. Based in Moscow, he also retains an iOS engineering practice and roots in computational mathematics from MSU, reflecting a rare blend of academic depth and studio-scale operational leadership.
9 years of coding experience
13 years of employment as a software developer
Doctor of Philosophy (Ph.D.) Methods of Construction of Navigation Routes Descriptions for Cartographic Computer Systems, Doctor of Philosophy (Ph.D.) Methods of Construction of Navigation Routes Descriptions for Cartographic Computer Systems at Keldysh Institute of Applied Mathematics (Russian Academy of Sciences)
Lomonosov Moscow State University
English, Russian, German