Maxim Belkin

Development Tools Software Engineer at Intel Corporation

Chandler, Arizona, United States
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Summary

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Maxim Belkin is a Development Tools Software Engineer at Intel with a decade of software engineering experience focused on build systems, package management, and developer tooling. He has significant open-source influence as a maintainer and contributor to Homebrew/Linuxbrew—improving installers, linkage checks, and CI/CD—to ensure cross-platform compatibility for widely used package ecosystems. Prior roles at the National Center for Supercomputing Applications combined technical writing, training, and research software development, reflecting his ability to translate complex technical concepts into clear documentation and tooling. With a PhD and postdoctoral experience, he brings a research-informed rigor to practical engineering problems and a knack for improving developer experience in both academic and industry settings.
code10 years of coding experience
job6 years of employment as a software developer
bookBachelor of Science (BS), Bachelor of Science (BS) at State University of Nizhni Novgorod named after N.I. Lobachevsky (UNN)
bookPhD, PhD at Illinois Institute of Technology
languagesRussian, English
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Stackoverflow

Stats
138reputation
18kreached
5answers
0questions
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Github Skills (37)

dependency-management10
markdown10
git10
javascript10
package-management10
python10
scripting10
linux10
bash10
build-system10
template-engine10
templater10
cicd10
numpy10
user-guide10

Programming languages (14)

JavaC++CGoHTMLJupyter NotebookTypeScriptDockerfile

Github contributions (5)

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carpentries/lesson-example

Jun 2018 - Sep 2021

Example lesson using The Carpentries lesson template.
Role in this project:
userTechnical Writer
Contributions:26 reviews, 32 commits, 30 PRs in 3 years 3 months
Contributions summary:Maxim primarily contributed to the documentation and structure of the lesson repository. This includes modifying the syllabus, updating the navigation bar, adding and removing lesson content, and adjusting the layout of the workshop pages. The changes span multiple files, indicating a focus on maintaining the lesson format and ensuring it meets the requirements of the Carpentries lessons, as well as updating content for the Library Carpentry and Software Carpentry lessons.
carpentries-infrastructurelesson-templateenglishcarpentries
Linuxbrew/brew

Jan 2016 - Nov 2018

:beer::penguin: The Homebrew package manager for Linux
Role in this project:
userDevOps Engineer & Maintainer
Contributions:20 commits, 31 PRs, 11 pushes in 2 years 10 months
Contributions summary:Maxim primarily contributed to the maintenance and improvement of the Linuxbrew package manager, addressing issues related to build processes, dependencies, and the overall functionality of the software. They made changes to the build process, ensuring compatibility with Linux systems, and addressed bugs. Additionally, the user worked on the CI/CD pipeline by making adjustments to ensure the package manager functions as intended.
penguinlinuxpackage-managermacoshomebrew
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Maxim Belkin - Development Tools Software Engineer at Intel Corporation