Maxim Bozbey

Staff Mobile Engineer at Electronic Arts (EA)

Canada
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Summary

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Senior
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Maxim Bozbey is a Staff Mobile Engineer with over a decade of software experience and more than eight years in commercial development, currently focused on mobile engineering at Electronic Arts in Canada. He brings deep expertise in Unity3D performance tuning, cross-platform mobile frameworks (Xamarin/Monosyne), and optimizing client-server architectures, having led bottleneck resolution and resource workflow redesigns at game studios. His background spans full-stack concerns—from DB migrations and PostgreSQL stored-procedure optimization to low-level memory and crash diagnostics—reflecting a pragmatic, systems-oriented approach to shipping reliable game features. A master’s graduate in Artificial Intelligence, he pairs academic rigor with hands-on profiling tools and CI automation, and is known for moving CPU-intensive work off the render thread to sustain performance under load.
code12 years of coding experience
job9 years of employment as a software developer
bookMaster's degree, Artificial Intelligence, Master's degree, Artificial Intelligence at Belaruski Dzjaržauny Universitet Informatyki i Radyjoelektroniki
languagesEnglish, Russian
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Stackoverflow

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Github Skills (25)

net-library9
msbuild-task9
parser9
yaml-processor8
dotnet8
yaml8
ilmerge8
csharp7
dotnet-core7
ilrepack7
sketchup7
wpf7
monkey-patching6
cil5
coreclr5

Programming languages (1)

C#

Github contributions (5)

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geometer/FBReaderCS

Oct 2013 - Jan 2016

Contributions:7 commits, 1 PR, 1 push in 2 years 3 months
dotnetcsharpwpf
biz0n/DX12Engine

Nov 2020 - Sep 2022

Contributions:14 pushes, 1 branch in 1 year 10 months
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Maxim Bozbey - Staff Mobile Engineer at Electronic Arts (EA)