Summary
Maxim Bozbey is a Staff Mobile Engineer with over a decade of software experience and more than eight years in commercial development, currently focused on mobile engineering at Electronic Arts in Canada. He brings deep expertise in Unity3D performance tuning, cross-platform mobile frameworks (Xamarin/Monosyne), and optimizing client-server architectures, having led bottleneck resolution and resource workflow redesigns at game studios. His background spans full-stack concerns—from DB migrations and PostgreSQL stored-procedure optimization to low-level memory and crash diagnostics—reflecting a pragmatic, systems-oriented approach to shipping reliable game features. A master’s graduate in Artificial Intelligence, he pairs academic rigor with hands-on profiling tools and CI automation, and is known for moving CPU-intensive work off the render thread to sustain performance under load.
12 years of coding experience
9 years of employment as a software developer
Master's degree, Artificial Intelligence, Master's degree, Artificial Intelligence at Belaruski Dzjaržauny Universitet Informatyki i Radyjoelektroniki
English, Russian