Maxim Gavrilov is a seasoned technology leader and entrepreneur with 11 years of formal experience building and shipping client-side applications and mobile games as CTO and co-founder of Cyboma. He has a long track record of porting and modernizing interactive social apps across Flash, HTML5/WebGL, iOS and Android, and has deep hands-on experience with rendering and multimedia technologies dating back to work on DirectX, AC3 and AAC decoders. An active contributor to the PixiJS codebase, he focuses on hard-to-catch rendering edge cases, resource management and stability—skills that directly inform his game-engine and cross-platform work. Based in Limassol, Cyprus, Maxim blends rigorous academic training in mathematics from ITMO University with practical product delivery, from consumer social apps to SDK interoperability consultations. He brings a pragmatic founder’s mindset: comfortable both architecting systems and diving into low-level bug fixes that keep real-time clients running smoothly.
11 years of coding experience
19 years of employment as a software developer
Candidate of Technical Science at the Department of Higher Mathematics, Candidate of Technical Science at the Department of Higher Mathematics at ITMO University
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Role in this project:
Front-end Developer
Contributions:5 commits, 3 PRs, 3 comments in 6 months
Contributions summary:Maxim's contributions primarily involve fixing bugs and addressing issues related to the PixiJS rendering engine. Their work focuses on ensuring proper resource management and preventing errors when working with textures and SVG resources. The commits demonstrate expertise in addressing edge cases, such as resource disposal and handling loading events, within the PixiJS codebase. They focused on maintaining the core functionality and stability of the rendering process.
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