Maxim Rybak is a Senior C/C++ developer based in Poland with nine years of experience building gameplay systems and tools for the games industry and beyond. He has shipped PVP and gameplay support on Ghost Recon Breakpoint at Ubisoft and now contributes to complex C++ projects at Intellias, bringing practical post-launch debugging and tools experience. Academically strong with honors for both bachelor’s and master’s degrees in software development and testing, he blends disciplined engineering with hands-on problem solving. Colleagues rely on him for reliable low-level C++ work and for bridging game-facing features with internal tooling—an often overlooked skill that speeds iteration.
9 years of coding experience
4 years of employment as a software developer
college computer technology "Server"
Bachelor of Education - BEd, Develop and testing software, 94.6 (with honors), Bachelor of Education - BEd, Develop and testing software, 94.6 (with honors) at Interregional Academy of Personnel Management
Contributions:16 commits, 15 pushes, 1 branch in 1 month
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