Maxim Serebrennik is a Software Architect with 14 years of experience specializing in simulation, virtual reality, and 3D systems engineering across defense and aviation domains. He currently architects and maintains P-Sim for the US Navy at Leidos, modernizing legacy simulators with gaming-industry techniques while also running DevOps, server and VM infrastructure. Founder of Acid Rain Studios, he develops the open-source True Reality engine and builds 3D content and specialized tools such as particle editors and planetary-scale terrain pipelines. His background includes leading visualization and mission-planning projects for the FAA and USAF, plus academic roles teaching C/C++ 3D development and game design. A practical systems thinker, he pairs deep OO design and performance optimization skills with hands-on content creation and automation. Based in the Washington DC–Baltimore area, he blends industry-grade production engineering with entrepreneurial open-source work.
14 years of coding experience
10 years of employment as a software developer
MS, CS, MS, CS at New Jersey Institute of Technology
BA, CS, BA, CS at Rutgers University - Newark
MS, Game Design and Simulation Programming, MS, Game Design and Simulation Programming at Stevens Institute of Technology
True Reality (TR) is an open source LGPL Game and Simulation Engine written entirely in Standard C++ and OpenGL. It runs on all Windows platforms and GNU/Linux. OpenSceneGraph is used as its graphics engine, along with many other open source projects for support of various features.
Contributions:11 releases, 1631 commits, 1 PR in 9 years 8 months
Contributions:1 release, 13 pushes, 1 tag in 8 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Maxim Serebrennik - Software Architect at Acid Rain Studios LLC