Maxim Trofimov is a Moscow-based 3D Generalist with over eight years of professional experience building real-time and rendered visuals across games, animation, advertising and research. He pairs deep hands-on skills in modeling, texturing, VFX and compositing with software development experience on Hydra Renderer, a GPU unbiased renderer for 3ds Max. His career spans studio work and long-term freelance projects, contributing to multiple multiplayer arcade titles and cinematic animations where he handled end-to-end visual pipelines. At Moscow State University’s VMK and Ray-Tracing Systems he combines academic and engineering contexts, bridging art and renderer development. Colleagues value him for pragmatic problem-solving that ties creative direction to production-ready technical solutions.
8 years of coding experience
2 years of employment as a software developer
Commerce, Commerce at Московский Институт Коммунального Хозяйства и Строительства
Contributions:79 commits, 34 PRs, 100 pushes in 3 years 8 months
renderray-tracingrenderinghydrapath-tracing
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