Maxim Trofimov

3D Generalist at Ray-Tracing Systems

Moscow, Moscow, Russia
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Summary

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Senior
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Top School
Maxim Trofimov is a Moscow-based 3D Generalist with over eight years of professional experience building real-time and rendered visuals across games, animation, advertising and research. He pairs deep hands-on skills in modeling, texturing, VFX and compositing with software development experience on Hydra Renderer, a GPU unbiased renderer for 3ds Max. His career spans studio work and long-term freelance projects, contributing to multiple multiplayer arcade titles and cinematic animations where he handled end-to-end visual pipelines. At Moscow State University’s VMK and Ray-Tracing Systems he combines academic and engineering contexts, bridging art and renderer development. Colleagues value him for pragmatic problem-solving that ties creative direction to production-ready technical solutions.
code8 years of coding experience
job2 years of employment as a software developer
bookCommerce, Commerce at Московский Институт Коммунального Хозяйства и Строительства
languagesАнглийский (средний)
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (17)

hydra9
render9
path-tracing9
raytracing9
renderer9
rendering8
glib7
infrastructure7
kernel6
vtk6
gtk6
linux-kernel6
visual-studio5
volume-rendering5
windows5

Programming languages (2)

C++HTML

Github contributions (5)

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Hydra render help.
Contributions:79 commits, 34 PRs, 100 pushes in 3 years 8 months
renderray-tracingrenderinghydrapath-tracing
Ray-Tracing-Systems/HydraPP

Aug 2019 - Dec 2022

Contributions:29 commits, 28 pushes in 3 years 4 months
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Maxim Trofimov - 3D Generalist at Ray-Tracing Systems