Maxim Zaks

Independent Software Engineer at Maxim Zaks

Bochum, North Rhine-Westphalia, Germany
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Summary

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Maxim Zaks is an independent software engineer with 14 years of experience specializing in distributed systems, large-scale data platforms, and AI/LLM infrastructure. He builds production-grade backends, developer tooling, and agentic AI systems, and currently authors a SaaS platform and native macOS app focused on identity infrastructure (SAML/SCIM) and application state. His work includes a standards-compliant SAML IdP with custom XML canonicalization and an open-source graph-native persistence format, Dagr, enabling database-free structured state. Previously he architected real-time streaming and batch platforms for global-scale applications and contributed observability and orchestration for LLM-driven developer assistants. An active contributor to notable open-source projects, he fixed cross-language boolean array code generation in Google’s FlatBuffers, demonstrating deep cross-platform systems fluency. Based in Bochum, Germany, he blends low-level engineering rigor with product-minded system design and a knack for shipping reliable, scalable platforms.
code15 years of coding experience
job16 years of employment as a software developer
bookDiplom, Informatik, Diplom, Informatik at TU Dortmund University
languagesGerman, Russian, English, Hebrew
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Github Skills (27)

ec10
c-language10
testing10
data-serialization10
java10
serialization10
javas10
cplus10
flatbuffers10
dotnet-core10
cpp10
entity-component-system10
cprogramming-language10
csharp10
unity3d10

Programming languages (14)

C#JavaC++RustMojoCGoHTML

Github contributions (5)

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google/flatbuffers

Aug 2015 - Dec 2022

FlatBuffers: Memory Efficient Serialization Library
Role in this project:
userBack-end Developer
Contributions:6 reviews, 6 commits, 7 PRs in 7 years 5 months
Contributions summary:Maxim primarily focused on enhancing the code generation aspects of the FlatBuffers serialization library, specifically targeting arrays of boolean values. They modified code generators across multiple languages, including C++, Java, and C#, as well as Javascript and Dart. The changes involved adjusting code structures to correctly handle boolean arrays during serialization and deserialization. The user implemented these changes and fixed the code generator to ensure the accurate handling of boolean arrays across different languages and platforms.
flatbuffersserializationserialization-libraryjson-parsermarshalling
sschmid/Entitas

Aug 2015 - Sep 2015

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Role in this project:
userQA Engineer / Test Automation Engineer
Contributions:10 commits, 4 PRs, 36 comments in 13 days
Contributions summary:Maxim's contributions primarily focused on adding and refining unit tests for the Entitas framework. They implemented tests for reference counting, group observers, and reactive systems, ensuring the framework's core functionalities are thoroughly tested. The code changes included modifications to existing test files and the creation of new test fixtures, demonstrating a commitment to improving code quality and reliability through comprehensive testing.
csharpentity-component-systemc-sharpunityecs
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