VR AR GPU Hardware Performance Architect - Staff Engineer at Qualcomm
San Diego, California, United States
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Summary
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Maxime Descos is a staff VR/AR GPU hardware performance architect with a decade of experience designing and optimizing mobile graphics for immersive reality at Qualcomm. He holds dual master's degrees in Electrical Engineering and Digital System Technology and bridges deep hardware expertise with practical AR/VR application insights from prior Hololens and embedded-systems projects. At Qualcomm he authors high-level designs and collaborates with GPU block owners and graphics software teams to squeeze maximum efficiency from world-class mobile GPUs. Comfortable moving between system-level architecture and low-level C++ prototyping, he has a track record of shipping features that directly impact real-time rendering and power-constrained devices. Based in San Diego, he blends formal telecom and modulation training with hands-on AR interface work—an uncommon mix that helps him optimize both silicon and end-user experience.
10 years of coding experience
4 years of employment as a software developer
Master of Science Digital System Technology, Master of Science Digital System Technology at Illinois Institute of Technology
Master's degree Electrical Engineering, Master's degree Electrical Engineering at ENSEIRB-MATMECA
Classes préparatoires aux Grandes Écoles PCSI/PC, Classes préparatoires aux Grandes Écoles PCSI/PC at Lycée Camille Jullian
Baccalauréat S, Baccalauréat S at Lycée Jean Moulin
Contributions:10 commits, 23 pushes, 1 branch in 1 year 5 months
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Maxime Descos - VR AR GPU Hardware Performance Architect - Staff Engineer at Qualcomm