Maxime Descos

VR AR GPU Hardware Performance Architect - Staff Engineer at Qualcomm

San Diego, California, United States
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Summary

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Senior
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Top School
Maxime Descos is a staff VR/AR GPU hardware performance architect with a decade of experience designing and optimizing mobile graphics for immersive reality at Qualcomm. He holds dual master's degrees in Electrical Engineering and Digital System Technology and bridges deep hardware expertise with practical AR/VR application insights from prior Hololens and embedded-systems projects. At Qualcomm he authors high-level designs and collaborates with GPU block owners and graphics software teams to squeeze maximum efficiency from world-class mobile GPUs. Comfortable moving between system-level architecture and low-level C++ prototyping, he has a track record of shipping features that directly impact real-time rendering and power-constrained devices. Based in San Diego, he blends formal telecom and modulation training with hands-on AR interface work—an uncommon mix that helps him optimize both silicon and end-user experience.
code10 years of coding experience
job4 years of employment as a software developer
bookMaster of Science Digital System Technology, Master of Science Digital System Technology at Illinois Institute of Technology
bookMaster's degree Electrical Engineering, Master's degree Electrical Engineering at ENSEIRB-MATMECA
bookClasses préparatoires aux Grandes Écoles PCSI/PC, Classes préparatoires aux Grandes Écoles PCSI/PC at Lycée Camille Jullian
bookBaccalauréat S, Baccalauréat S at Lycée Jean Moulin
languagesFrench, English, Spanish
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Github Skills (4)

que3
django2
des2
ressources2

Programming languages (1)

MATLAB

Github contributions (5)

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Contributions:22 commits, 19 pushes, 1 branch in 1 year 2 months
maxislash/8CPU

Feb 2018 - Jul 2019

Contributions:10 commits, 23 pushes, 1 branch in 1 year 5 months
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Maxime Descos - VR AR GPU Hardware Performance Architect - Staff Engineer at Qualcomm