Maxime Jourdain is a Seattle-based software engineer with 8 years of experience specializing in game development and quality engineering, currently working on software quality at Unity. He brings hands-on experience shipping interactive experiences from indie studio work at Max Core Studio to publisher and QA roles at Gearbox, blending design sensibilities with rigorous testing practices. Maxime focuses on aligning player experience with business objectives, making him effective at translating creative game design into robust, play-ready systems. Outside of work he’s an avid board- and video-gamer who also hikes and crafts candles, a mix that reflects both his iterative, tactile approach to development and attention to detail.
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