Maxime Lebled is a Senior 3D Animator with 13 years crafting character and first-person animation for games, currently rigging, animating and implementing assets in Source 2 at Facepunch Studios. A self-taught animator, he blends technical rigging and in-engine tech art with expressive motion work, from cute creatures to polished hero trailers for major studios. His portfolio spans Valve (Dota 2 cinematic and AR systems), popular community contributions to Garry's Mod and Steam Workshop items, and hands-on prototyping across multiple Facepunch projects. He also brings rare cross-discipline skills in localization—translating and adapting full game scripts into French with editorial nuance—and occasional sound and environment work, making him a versatile asset in small, collaborative teams.
Contributions summary:Maxime contributed to the Garry's Mod sandbox mod, primarily by adding, removing, and modifying player models and related assets. They implemented new models, including those from other games, and adjusted animation parameters. Furthermore, they made updates to tool models such as balloons, lamps, and thrusters, improving their functionality.
Contributions:1 PR, 1 push, 31 comments in 3 years 3 months
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