Maxime Ouellet is a tech lead with 10 years of experience specializing in AR/VR systems, synthetic data generation, and developer experience, currently driving cross-org efforts at Meta’s XRCIA org. He combines hands-on engineering—building high-fidelity dynamic human simulations in Unreal and Unity and shipping hand-tracking prototypes—with team leadership and tooling work that improves dataset management, build systems, and modular codebases. His background spans Microsoft mixed-reality projects and academic research in software engineering, giving him a rare blend of product-focused prototyping and rigorous engineering foundations. Colleagues rely on him to bridge research and production: he’s delivered convincing proofs-of-concept that moved research into shipped features and led synthetic datasets that train inside-out human tracking models. Based in Saint-Bruno, Quebec, he brings a methodical, engineering-driven approach to solving hard problems at scale.
10 years of coding experience
15 years of employment as a software developer
M. A. Sc. Computer Engineering, M. A. Sc. Computer Engineering at Polytechnique Montréal
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