Maxime Ouellet

Tech Lead at Meta

Saint-Bruno, Quebec, Canada
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Summary

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Rockstar
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Top School
Maxime Ouellet is a tech lead with 10 years of experience specializing in AR/VR systems, synthetic data generation, and developer experience, currently driving cross-org efforts at Meta’s XRCIA org. He combines hands-on engineering—building high-fidelity dynamic human simulations in Unreal and Unity and shipping hand-tracking prototypes—with team leadership and tooling work that improves dataset management, build systems, and modular codebases. His background spans Microsoft mixed-reality projects and academic research in software engineering, giving him a rare blend of product-focused prototyping and rigorous engineering foundations. Colleagues rely on him to bridge research and production: he’s delivered convincing proofs-of-concept that moved research into shipped features and led synthetic datasets that train inside-out human tracking models. Based in Saint-Bruno, Quebec, he brings a methodical, engineering-driven approach to solving hard problems at scale.
code10 years of coding experience
job15 years of employment as a software developer
bookM. A. Sc. Computer Engineering, M. A. Sc. Computer Engineering at Polytechnique Montréal
languagesEnglish, French
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Stackoverflow

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Github Skills (43)

python10
acceleration10
machine-learning10
cross-platform10
openvr10
numpy10
deep-learning10
tensorflow10
gpu10
hololens10
autograd10
neural-network10
mrtk10
tensor10
gpu-acceleration10

Programming languages (3)

C#C++Python

Github contributions (5)

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maxouellet/pytorch

Nov 2020 - May 2024

Tensors and Dynamic neural networks in Python with strong GPU acceleration
Contributions:6 pushes, 2 branches in 3 years 6 months
pythongpu-accelerationdeep-learninggpuacceleration
maxouellet/HoloToolkit-Unity

Apr 2016 - Nov 2016

Contributions:21 pushes, 3 branches in 7 months
unity3dunityholotoolkit
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Maxime Ouellet - Tech Lead at Meta