Maxime Perault

Render Programmer at UBISOFT IVORY TOWER

Villeurbanne, Auvergne-Rhône-Alpes, France
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Summary

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Senior
🎓
Top School
Maxime Perault is a render programmer with eight years of experience building C++ cross-platform engines and real-time graphics systems, currently focused on rendering at Ubisoft Ivory Tower. He has independently authored two OpenGL/GLSL 3D engines and contributed production-ready rendering features such as adaptive shadow maps, PCSS/PCF, instanced rendering and engine optimizations across D3D and GL. Comfortable in C, C++ and C#, he also has hands-on game development experience in UE4 and Unity and a background in procedural world generation, LODs, and multi-threaded chunk streaming. His blend of low-level graphics engineering and practical tooling — from shader development to performance-driven engine architecture — enables him to turn research-grade techniques into scalable game systems. An often-overlooked strength is his history of shipping both solo projects and collaborative, cross-platform pipelines, showing he can own features end-to-end in small teams or large studios.
code8 years of coding experience
job1 year of employment as a software developer
bookEpitech
bookNational Conservatory of Arts and Crafts
languagesEnglish, French

Github contributions (5)

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maxime-perault/CircleShmup

Dec 2017 - Feb 2018

Contributions:81 commits, 80 pushes, 1 branch in 1 month
maxime-perault/Cascade

Jun 2019 - May 2023

Contributions:15 pushes, 1 branch in 4 years
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Maxime Perault - Render Programmer at UBISOFT IVORY TOWER