Maxime Plantady is a Principal AI Research Engineer at Unity with a decade-plus career blending game engineering and AI research, specializing in LLMs, game systems, Unity 3D, and C#/C++/Python. He has driven AI and technical leadership across major studios, shipping titles from Dofus (2004) to Westworld Mobile (2018), and built data-oriented game engines and distributed game features for console and PC. At Unity he progressed from Tech Lead to Principal, bridging research and production to bring advanced AI into real-time interactive environments. Maxime pairs deep game-AI expertise with practical R&D—having prototyped connected toys and IoT interactions—making him adept at turning experimental models into playable systems. Based in Montreal, he combines creative technology instincts with a steady record of delivering shipped products and cross-disciplinary teams.
8 years of coding experience
22 years of employment as a software developer
Master Computer Sciences, Master Computer Sciences at University of Lille 1 Sciences and Technology
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Maxime Plantady - Principal AI Research Engineer at Unity