Maxime Plantady

Principal AI Research Engineer at Unity

Montreal, Quebec, Canada
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Summary

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Rockstar
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Top School
Maxime Plantady is a Principal AI Research Engineer at Unity with a decade-plus career blending game engineering and AI research, specializing in LLMs, game systems, Unity 3D, and C#/C++/Python. He has driven AI and technical leadership across major studios, shipping titles from Dofus (2004) to Westworld Mobile (2018), and built data-oriented game engines and distributed game features for console and PC. At Unity he progressed from Tech Lead to Principal, bridging research and production to bring advanced AI into real-time interactive environments. Maxime pairs deep game-AI expertise with practical R&D—having prototyped connected toys and IoT interactions—making him adept at turning experimental models into playable systems. Based in Montreal, he combines creative technology instincts with a steady record of delivering shipped products and cross-disciplinary teams.
code8 years of coding experience
job22 years of employment as a software developer
bookMaster Computer Sciences, Master Computer Sciences at University of Lille 1 Sciences and Technology
languagesFrench, English
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Github Skills (18)

intelligent10
simulations10
reinforcement-learning10
api10
deep-reinforcement-learning10
navmesh10
ml-agents10
serve10
unity3d10
imitation-learning9
machine-learning9
deep-learning9
unity-dots9
multi-agent6
agent5

Programming languages (3)

C#Objective-CPython

Github contributions (5)

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mplantady/TwinStickRL

Aug 2018 - Sep 2018

Contributions:11 commits, 9 pushes, 1 branch in 28 days
mplantady/ml-agents

Oct 2017 - Apr 2019

Contributions:7 pushes, 1 branch in 1 year 7 months
unity-machinedeep-learningagentsmachine-learninglearning-agents
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Maxime Plantady - Principal AI Research Engineer at Unity