Summary
Maxime Re is a Gameplay Programmer with 11 years of experience, currently building AI-driven gameplay systems at Ubisoft Paris. He progressed from junior roles to senior gameplay responsibilities since joining Ubisoft in 2017, pairing AAA production experience with indie auteur practice from developing the SHMUP/roguelite Rogue Cadet end-to-end. Comfortable across C++/C# and both Unreal and Unity, he brings a practical blend of systems architecture, tooling, optimization and player-facing feature design. His background includes serious game projects for corporate training, giving him a strong sense for user engagement and measurable learning outcomes. Colleagues describe him as a self-motivated problem solver who combines studio discipline with indie curiosity and direct player feedback loops.
11 years of coding experience
4 years of employment as a software developer
Game Design & Programming, Mention Bien, Game Design & Programming, Mention Bien at ISART DIGITAL Paris
Baccalauréat, Scientific, With Honors, Baccalauréat, Scientific, With Honors at Lycée Du Grand Nouméa
French, English