Maxime Re

Gameplay Programmer at Ubisoft

Greater Paris Metropolitan Region France
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Summary

👤
Senior
🎓
Top School
Maxime Re is a Gameplay Programmer with 11 years of experience, currently building AI-driven gameplay systems at Ubisoft Paris. He progressed from junior roles to senior gameplay responsibilities since joining Ubisoft in 2017, pairing AAA production experience with indie auteur practice from developing the SHMUP/roguelite Rogue Cadet end-to-end. Comfortable across C++/C# and both Unreal and Unity, he brings a practical blend of systems architecture, tooling, optimization and player-facing feature design. His background includes serious game projects for corporate training, giving him a strong sense for user engagement and measurable learning outcomes. Colleagues describe him as a self-motivated problem solver who combines studio discipline with indie curiosity and direct player feedback loops.
code11 years of coding experience
job4 years of employment as a software developer
bookGame Design & Programming, Mention Bien, Game Design & Programming, Mention Bien at ISART DIGITAL Paris
bookBaccalauréat, Scientific, With Honors, Baccalauréat, Scientific, With Honors at Lycée Du Grand Nouméa
languagesFrench, English
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Github Skills (15)

compatibility10
json10
javascript10
browser10
documentation9
game-engine9
game-development9
godot8
open-source8
webextension7
firefox6
tmx3
map-editor2
haxe1
webfontloader1

Programming languages (4)

C#JavaScriptreStructuredTextJSON

Github contributions (5)

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solfen/Rogue_Cadet

Sep 2016 - May 2017

Contributions:654 commits, 478 pushes, 1 branch in 8 months
Hatscat/gummy_drugs_attack

Apr 2015 - Sep 2015

Contributions:26 pushes in 5 months
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