Summary
Maxime Rouffet is a Lead Graphics Programmer with eight years of experience specializing in real-time rendering, engine architecture, and AI-assisted graphics workflows. After advanced studies in France and Japan, he conducted 3D rendering research at Square Enix where he adapted and extended Unreal Engine 5 for production and published work at CEDEC 2024. He blends hands-on engine and tool development with artist-focused feature support, shipping research-driven technologies that bridge prototypes and live game pipelines. Comfortable across C/C++ engines and custom research renderers, he also mentors students and has a history of cross-platform multiplayer and VR systems. Now based in Paris at Virtuos, he continues to push production-ready rendering innovations informed by both academic research and studio constraints.
8 years of coding experience
3 years of employment as a software developer
3D Rendering / Game Engine Programming, 3D Rendering / Game Engine Programming at Tokyo University of Technology
Research & Development - 3D Graphics Specialization, Research & Development - 3D Graphics Specialization at ISART DIGITAL Paris
Scientific Baccalaureate, Mathematics spécialization, Scientific Baccalaureate, Mathematics spécialization at Institution Sainte Louise de Marillac
English, French, Japanese