Maxime Rouffet

Lead Graphics Programmer at Virtuos France

Paris, Ile-de-France
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Summary

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Senior
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Maxime Rouffet is a Lead Graphics Programmer with eight years of experience specializing in real-time rendering, engine architecture, and AI-assisted graphics workflows. After advanced studies in France and Japan, he conducted 3D rendering research at Square Enix where he adapted and extended Unreal Engine 5 for production and published work at CEDEC 2024. He blends hands-on engine and tool development with artist-focused feature support, shipping research-driven technologies that bridge prototypes and live game pipelines. Comfortable across C/C++ engines and custom research renderers, he also mentors students and has a history of cross-platform multiplayer and VR systems. Now based in Paris at Virtuos, he continues to push production-ready rendering innovations informed by both academic research and studio constraints.
code8 years of coding experience
job3 years of employment as a software developer
book3D Rendering / Game Engine Programming, 3D Rendering / Game Engine Programming at Tokyo University of Technology
bookResearch & Development - 3D Graphics Specialization, Research & Development - 3D Graphics Specialization at ISART DIGITAL Paris
bookScientific Baccalaureate, Mathematics spécialization, Scientific Baccalaureate, Mathematics spécialization at Institution Sainte Louise de Marillac
languagesEnglish, French, Japanese
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Stackoverflow

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Github Skills (9)

unity-game-engine9
minecraft8
enet8
unity3d8
multiplayer7
forge7
multiplayer-game7
networking7
alloy3

Programming languages (2)

C#C++

Github contributions (5)

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SapphireSuite/Engine

May 2021 - Jul 2022

Contributions:511 commits, 617 pushes, 62 branches in 1 year 2 months
mrouffet/SPlanner

Nov 2019 - Nov 2021

Contributions:362 commits, 410 pushes, 31 branches in 2 years
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Maxime Rouffet - Lead Graphics Programmer at Virtuos France