Maxime Rouyrre

Fondateur

Paris, Ile-de-France
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Summary

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Maxime Rouyrre is a founder and full-stack engineer with 14 years of experience building web products, strategic IT solutions, and UX-driven services from Paris. Trained as an ENSTA engineer, he blends computational physics and data visualization know-how with practical expertise in Python, Django, JavaScript/React and PostgreSQL to deliver product-focused engineering. As founder of Openbloc he combines business intelligence, product design and web development, and previously led engineering efforts at startups and consulting teams. His open-source contributions include bug fixes and refactors to a complex incremental game codebase, showing a knack for diving into legacy systems and restoring nuanced mechanics. Known for autonomy, optimism and strong communication, he gravitates toward sustainable, user-centered solutions and measurable efficiency gains.
code14 years of coding experience
job10 years of employment as a software developer
bookDiplôme d'ingénieur, Grande École d’ingénieurs généraliste, Diplôme d'ingénieur, Grande École d’ingénieurs généraliste at ENSTA
bookTécnicas Energéticas - ETSII, Técnicas Energéticas - ETSII at Universidad Politécnica de Madrid
languagesFrench, English, Spanish, German, Italian, portuguais
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Github Skills (22)

debug10
javascript10
typescript10
typescript-types10
typescripts10
game-development10
postgresql9
refactor9
python9
sql9
heroku9
refactoring9
pip9
descriptor6
ruby-on-rails6

Programming languages (9)

TypeScriptShellCSSC++RustJavaScriptGoHTML

Github contributions (5)

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Role in this project:
userFull-stack Developer
Contributions:2 reviews, 17 commits, 6 PRs in 12 days
Contributions summary:Maxime primarily focused on fixing bugs and making improvements to an existing game project, "Synergism." They addressed multiple issues, including correcting indexing errors in blessing calculations, resolving an error in talisman effects, and correcting errors in the tax calculations. Furthermore, the user refactored code and fixed issues regarding the loading of save data, including converting array indexing and re-enabling the auto-buyer for tesseract buildings. The contributions indicate a strong understanding of the game's mechanics and codebase.
blaze33/ShaderParticleEngine

Dec 2017 - Jun 2020

Contributions:16 commits, 16 pushes in 2 years 6 months
particlewebgljavascriptgreatthree-js
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Maxime Rouyrre - Fondateur