Summary
Maximilian Gertz is a software engineer based in Berlin with 10 years of hands-on experience building cloud platforms, interactive media systems, and ML-driven features. After earning an MS in International Media Informatics, he progressed from research and intern roles to full-time development at nanocosmos, where he shapes the nanostream cloud platform across coding, planning, and UX. His background spans neural networks, autonomous-driving research, real-time audio/video systems, and multiple game-jam projects, reflecting a blend of scientific rigour and playful prototyping. Comfortable with both technical implementation and cross-team communication, he also contributes creative work like video and image editing to product experiences. Open to globally impactful, human-centered projects, he brings a pragmatic focus on improving quality of life through software. A detail that often surprises collaborators: he pairs systems-level engineering with a history of rapid game-jam deliveries, demonstrating speed and versatility under tight constraints.
9 years of coding experience
1 year of employment as a software developer
Bachelor of Science - BS, Angewandte Informatik, Bachelor of Science - BS, Angewandte Informatik at Hochschule für Technik und Wirtschaft Berlin