Maximilian Herkender is a seasoned software engineer with 15 years of experience in web architecture, game design, and high-performance cross-platform development, currently building systems at YouTube in San Francisco. He brings deep expertise in ActionScript-era game frontends and Python backends from his work on Facebook games and KIXEYE, paired with low-level experience from an early YouTube internship touching the video player and Protocol Buffers in C++. Comfortable across the full stack, he has a track record of optimizing performance-sensitive clients and bridging them to scalable server-side systems. Known for blending game-development creativity with production-grade engineering, he often applies techniques from game performance tuning to large-scale web and media problems.
15 years of coding experience
3 years of employment as a software developer
Bachelor, Computer Science & Engineering, Bachelor, Computer Science & Engineering at The Ohio State University
An ECMAscript framework to compile and run Lua code, allowing Lua to run in a browser or in Flash
Contributions:188 commits, 2 PRs, 2 pushes in 6 years 11 months
luabrowserjavascriptcompileflash
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Maximilian Herkender - Software Engineer at YouTube