Maximilian Maldacker

Senior Software Developer at Adyen

Amsterdam, North Holland, Netherlands
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Summary

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Senior
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Top School
Maximilian Maldacker is a Senior Software Developer with 19 years’ experience building high-performance, low-latency systems across finance, navigation, and payments, currently driving engineering at Adyen in Amsterdam. He combines hands-on backend engineering—demonstrated by sub-microsecond trading systems at Optiver and a core ADAS engine and public SDK API at TomTom—with technical leadership and mentorship of junior engineers. A pragmatic systems thinker, he excels at designing elegant, scalable solutions for high-throughput workloads and has contributed to the KhronosGroup’s MoltenVK to improve Vulkan-on-Apple compatibility. Trained in mathematics and computer science at Imperial College London, he thrives in teams with clear vision and co-creative colleagues, and brings an unusual creative streak to problem-solving inspired by jazz improvisation and culinary experimentation.
code18 years of coding experience
job11 years of employment as a software developer
bookMaster's degree, Mathematics and Computer Science, Master's degree, Mathematics and Computer Science at Imperial College London
languagesEnglish, French, German
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Github Skills (7)

metal10
vulkan10
macos10
graphics-engine10
c-language10
cprogramming-language10
shader9

Programming languages (5)

C++RustCObjective-C++Go

Github contributions (5)

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KhronosGroup/MoltenVK

Feb 2018 - May 2019

MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
Role in this project:
userBack-end Developer
Contributions:10 commits, 1 PR, 5 comments in 1 year 3 months
Contributions summary:Maximilian primarily contributed to the MoltenVK project by modifying and improving Vulkan compatibility on macOS and integrating Metal. Their work included bug fixes related to texture synchronization, adjustments to push constant buffer alignment, and the addition of missing break statements. The user demonstrated the ability to modify core components of the library, ensuring correct function calls and optimization for the target platform.
metalindustry-standardvulkaniosmoltenvk
mmaldacker/Vortex2D

Aug 2015 - May 2022

Real-time fluid simulation engine running on GPU with Vulkan
Contributions:8 releases, 1040 commits, 11 PRs in 6 years 9 months
physics-enginegamedevfluidgpuvulkan
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Maximilian Maldacker - Senior Software Developer at Adyen