Maximilian Stolze is a Senior Tech-Art Consultant with over a decade of experience shaping visual effects and interactive experiences for major gaming studios and publishers. He blends design sensibility with programming fluency to craft distinctive user-facing VFX and tools, currently advising at Unity Technologies while contributing as a Senior VFX Artist at realworld one. His background spans high-profile projects at Wargaming, Wooga, CD PROJEKT RED and Ubisoft’s Blue Byte, giving him deep knowledge of production pipelines across AAA and mobile titles. Known for thinking outside the box, he builds practical, creative solutions that speed iteration and elevate player experience. Trained in game design (BSc) from Mediadesign, he pairs formal design education with hands-on pipeline and shader work to bridge artists and engineers. Colleagues value him for translating artistic vision into reliable technical systems that scale in fast-moving studio environments.
4 years of coding experience
Bachelor of Science (BS), Gamedesign, Bachelor of Science (BS), Gamedesign at Mediadesign - Hochschule für Design und Informatik
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:8 commits, 3 pushes in 1 day
unity3dunitydotsunity-dots
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Maximilian Stolze - Senior Tech-Art Consultant at Unity Technologies