Summary
Maximilian Stürzl is a Lead Game Developer based in the Frankfurt Rhine-Main area with 11 years of experience building games and tools using Unreal, Unity, C# and C++. He combines hands-on programming with level and systems design, having led development at Sixteen Tons Entertainment and shipped work from indie studios like GearEight. An experienced educator, he has repeatedly taught game programming and engine scripting at SRH Hochschule Heidelberg, translating academic rigor into practical production workflows. His Master’s in Applied Computer Science underscores a solid technical foundation, while a persistent focus on C# tooling and level design hints at a talent for turning gameplay ideas into robust, developer-friendly systems.
11 years of coding experience
6 years of employment as a software developer
Master of Science (M.Sc.), Applied Computer Science, 1,6, Master of Science (M.Sc.), Applied Computer Science, 1,6 at SRH Hochschule Heidelberg
German, English