Summary
Maximilian Winter is a Unity developer with eight years of professional experience building 2D, 3D, VR, AR and mixed-reality applications, currently contributing at DigitalTwin Technology after several years at Nurogames. He began developing interactive graphics at 14 and has a strong systems background in C++, C#, DirectX and Unity, with hands-on experience porting CAD visualization to HoloLens during an ABB proof-of-concept. Beyond games and immersive apps, he actively explores AI and deep learning, contributing to llama-cpp-python by improving sampling, logit processing and cuBLAS-based performance optimizations for LLM inference. He combines low-level performance tuning with practical product delivery—designing, implementing, testing and supporting production VR systems. Based in Königswinter, Germany, he brings a curious, research-minded approach to applied engineering and tool-building across graphics and ML.
8 years of coding experience
5 years of employment as a software developer
Fachinformatiker für Anwendungsentwicklung, Fachinformatiker für Anwendungsentwicklung at AFP