Maximillian Polhill

Software Engineer at GitHub

Atlanta, Georgia, United States
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Summary

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Senior
🎓
Top School
Maximillian Polhill is a versatile software engineer with 13 years of hands-on experience across web, mobile, and game development, currently building full-stack features at GitHub using Go, Rails, and TypeScript. He brings deep practical knowledge of JavaScript, Python, Java, Go, and C# from years of work that began well before college, and has shipped production React Native apps and backend services in Python and Golang. An early maker, he created real-time multiplayer browser games that handled hundreds of concurrent players and built efficient cross-platform game engines and touch controls for mobile. He pairs strong problem-solving with a designer’s sensibility, frequently owning both UX and low-level performance optimizations. Based in Atlanta, he thrives on tackling hard technical challenges end-to-end and has a track record of delivering stable, user-focused systems at scale.
code13 years of coding experience
job6 years of employment as a software developer
bookAssociates degree, Computer Science, Associates degree, Computer Science at Chandler/Gilbert Community College
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Ira A. Fulton Schools of Engineering at Arizona State University
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Github Skills (50)

godot10
game-engine10
open-source10
mvc10
rails10
ruby10
html10
game-development10
rendering9
programming-language9
ruby-on-rails9
jit9
rust9
activerecord9
renderer8

Programming languages (5)

TypeScriptC++JavaScriptGoRuby

Github contributions (5)

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xodene/cgcc-ping-pong

Sep 2017 - Apr 2018

CGCC Coding Club Demo: Atari Ping Pong Clone
Contributions:4 commits, 2 pushes, 1 branch in 7 months
gameataricoding-clubpongping-pong
xodene/godot

Jan 2015 - Aug 2015

Contributions:7 pushes, 3 branches in 7 months
godotgamedevgodot-enginegodot-game-enginegame-development
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Maximillian Polhill - Software Engineer at GitHub