MaxtorCoder 

Software Engineer

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Summary

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Rockstar
MaxtorCoder is a software engineer with nine years of hands-on experience specializing in back-end development, reverse engineering, and server emulation for MMORPGs. He contributes to notable open-source projects like TrinityCore’s WowPacketParser and the NexusForever WildStar emulator, implementing packet parsers, core server logic, and database interactions. His work spans network protocol parsing, account and entitlement management, and client-server connector development, showing full-stack fluency in game-server ecosystems. Comfortable fixing version-specific bugs and time-sensitive packet issues, he combines careful reverse-engineering skills with pragmatic production fixes. Colleagues would note his knack for translating opaque binary protocols into reliable server-side features that keep legacy games playable.
code9 years of coding experience
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Github Skills (20)

wow6410
parserator10
mmo10
parser10
net10
dotnet10
wpm10
data-structure10
asp-net10
database-design10
dotnet-core10
data-structures10
packet-parsing10
csharp10
emulation10

Programming languages (8)

C#JavaC++JavaScriptVuePHPLuaPython

Github contributions (5)

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NexusForever/NexusForever

Oct 2018 - Jan 2021

An emulator for the defunct MMORPG WildStar which supports build 16042 (Final Patch)
Role in this project:
userBack-end Developer
Contributions:28 reviews, 6 commits, 11 PRs in 2 years 4 months
Contributions summary:MaxtorCoder primarily focused on implementing core features and database interactions for the WildStar emulator. Their contributions include adding commands, managing account data, and integrating entitlements. They also worked on client-side connector development and fixing related compilation issues, indicating a full-stack involvement. The user also implemented a player inspect feature, which suggests server-side logic and network communication work.
patchemulatortrinitycorewildstarserver-emulator
TrinityCore/WowPacketParser

Mar 2021 - May 2022

World of Warcraft Packet Parser
Role in this project:
userBack-end Developer
Contributions:17 reviews, 9 commits, 6 PRs in 1 year 2 months
Contributions summary:MaxtorCoder primarily contributed to the World of Warcraft Packet Parser project by adding and fixing parsers for game data. This included implementing parsers for various game packets related to character creation, name availability, scenario states, and server information. They also updated the parser with hotfixes for a specific game version, focusing on data structure corrections and version updates. Furthermore, they fixed several packets related to time handling and added parsing for garrison-related data.
luadotnettrinitycorewarcraftworld-of-warcraft
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MaxtorCoder - Software Engineer