Maxwell Kang is a senior network programmer with 13 years building server and mobile game systems, currently shaping online features at Obsidian Entertainment. He has driven server-side microservice work and meta-game systems at Blizzard and designed end-to-end server/client stacks—including deterministic combat simulation and headless clients for integration and stress testing. Maxwell blends gameplay engineering with infrastructure automation (Terraform, Kubernetes, AWS CDK, Docker) and has led technical direction on multiple shipped titles for mobile and PC. Notably, he migrated projects toward reactive functional paradigms and built tooling to generate network stubs and automated tests, highlighting a focus on reliable, testable networking rather than just gameplay code.
Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.
Contributions:12 releases, 289 commits, 3 PRs in 2 years 3 months
xlsxcsvunitycsv-formatnuget-package
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Maxwell Kang - Sr. Network Programmer at Obsidian Entertainment