Summary
Maxwell Perlman is a seasoned game designer with 11 years of experience crafting systems, champion characters, and live-service content for high-profile titles, currently on Riot Games’ League of Legends Champions Design Team. He has led gameplay and systems design across character updates, QoL patches, and comprehensive reworks, pairing creative vision with technical scripting and documentation. His background spans AAA studios, indie development, and research labs—where he built simulation tools, procedural content systems, and even a custom narrative engine used for disaster response training. Maxwell blends competitive gaming insight and player-first iteration with rigorous analytics and prototyping, often producing Python simulations and Unity implementations to validate design decisions. Outside of commercial projects he directs artistic collaborations and immersive theater game experiences, showing a taste for avant-garde art and narrative experimentation. Based in Los Angeles, he brings a rare mix of live-ops experience, systems thinking, and cross-discipline leadership to complex multiplayer and progression design.
12 years of coding experience
11 years of employment as a software developer
High School Diploma, High School Diploma at Fair Lawn High School
Bachelor's of Science Interactive Media and Game Development, Bachelor's of Science Interactive Media and Game Development at Worcester Polytechnic Institute
Visiting Researcher Game Design, Visiting Researcher Game Design at Ritsumeikan University
English, Japanese