Summary
Maxwell Planck is a seasoned full-stack technical entrepreneur and advisor with 11 years of experience building game-facing products, marketplaces, and data-driven monetization systems. He combines hands-on engineering (Unity clients, .NET/Azure backends, React/FastAPI web stacks) with product and ops leadership—scaling teams from zero to 50+ and running P&L, forecasting, and capital raises. At Rec Room he architected core economy systems and later drove a 2.5x revenue lift across a rapidly expanding UGC marketplace that processed millions of transactions. He also co-founded and ran Adventure Lab, shipping cross-platform social experiences and bespoke live-actor adventures, and advises startups on monetization, data, and social design. Known for obsessing over the small details that make digital products “feel” right, he pairs creative sensibility from his Pixar and VR background with rigorous A/B testing and ML-backed customization. Located in Portland, he brings an unusual mix of cinematic UX, live ops rigor, and marketplace economics to consumer games and learning products.
11 years of coding experience
17 years of employment as a software developer
Bachelor of Science (BS), Computer Science, Humanity Concentration in Comparative Media Studies, Bachelor of Science (BS), Computer Science, Humanity Concentration in Comparative Media Studies at Massachusetts Institute of Technology
High School, High School/Secondary Diplomas and Certificates, High School, High School/Secondary Diplomas and Certificates at MICDS