Médéric Chassé

Technical Art Director at Highwire Games

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Médéric Chassé is a Technical Art Director with over 20 years in the games industry and a decade in senior technical roles, currently shaping VFX pipelines and tools at Highwire Games from Seattle. He blends deep VFX, shader and particle system expertise with pragmatic pipeline engineering to help teams deliver higher-quality effects faster, particularly in GaaS and high-performance contexts. His background spans major studios including Ubisoft, Sledgehammer and Eidos, where he has driven long-term VFX technology vision, performance troubleshooting, and turning bugs into feature opportunities. Médéric is as comfortable prototyping and writing shaders as he is defining scalable production systems and artist-facing tools. He trained in 3D modeling and texturing and often bridges art and engineering by unboxing creative ideas into robust technical solutions. Colleagues rely on him for pragmatic problem solving that balances artistic intent with runtime constraints.
code10 years of coding experience
bookAEC 3D Modeling and Texture for Video Games, AEC 3D Modeling and Texture for Video Games at Centre NAD, Universite du Quebec a Chicoutimi
languagesFrench, English
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Github Skills (3)

padding10
phonetics10
lua1

Programming languages (1)

Lua

Github contributions (3)

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Tunaliz/Liz_Gearswaps

Oct 2015 - Feb 2020

Gearswap Templates
Contributions:167 commits, 2 PRs, 157 pushes in 4 years 5 months
templatephoneticspaddingffxigearswap
Tunaliz/Liz_Gearswap_DEV

Oct 2019 - Feb 2020

Contributions:29 pushes, 1 branch in 4 months
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