Médéric Chassé is a Technical Art Director with over 20 years in the games industry and a decade in senior technical roles, currently shaping VFX pipelines and tools at Highwire Games from Seattle. He blends deep VFX, shader and particle system expertise with pragmatic pipeline engineering to help teams deliver higher-quality effects faster, particularly in GaaS and high-performance contexts. His background spans major studios including Ubisoft, Sledgehammer and Eidos, where he has driven long-term VFX technology vision, performance troubleshooting, and turning bugs into feature opportunities. Médéric is as comfortable prototyping and writing shaders as he is defining scalable production systems and artist-facing tools. He trained in 3D modeling and texturing and often bridges art and engineering by unboxing creative ideas into robust technical solutions. Colleagues rely on him for pragmatic problem solving that balances artistic intent with runtime constraints.
10 years of coding experience
AEC 3D Modeling and Texture for Video Games, AEC 3D Modeling and Texture for Video Games at Centre NAD, Universite du Quebec a Chicoutimi
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