Megami Lee

Freelance Photography at Freelance Digital Artist / Concept Design / Graphic Design / Photography

Stockton, California, United States
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Summary

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Rockstar
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Top School
Megami Lee is a multidisciplinary freelance photographer and digital artist with nine years of creative experience, based in Stockton, California. She blends photography, photo editing, illustration and character design—streaming her illustration work on Twitch and actively expanding into character modeling and game animation testing. Megami pairs a background in graphic design (AS) and unfinished animation studies with hands-on freelance work since 2005, making her equally comfortable with print, digital commissions, and on-location shoots. Unusually for a photographer, she also contributes to open-source retro game decompilation projects on GitHub, applying reverse-engineering and C++ debugging skills to improve classic game engines. Willing to travel and collaborate, she seeks opportunities that bridge visual storytelling, character work, and interactive media.
code9 years of coding experience
bookAssociate of Science (AS), Graphic Design, Associate of Science (AS), Graphic Design at Brooks College Sunnyvale
bookBachelor of Arts (B.A.), Animation, Unfinished, Bachelor of Arts (B.A.), Animation, Unfinished at Arts Institute Sunnyvale
languagesEnglish, japanese (some)
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Github Skills (21)

debugging10
debug10
c-language10
decompiler10
game-engine10
scripting10
game-dev10
decompilation10
decompile10
scripting-language10
script10
decompose10
game-development10
reverse-engineering10
cprogramming-language10

Programming languages (6)

C#TypeScriptC++CHTMLPython

Github contributions (5)

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A complete decompilation of Sonic 1 & Sonic 2 (2013) & Retro Engine (v4)
Role in this project:
userGame Decompiler/Reverse Engineer
Contributions:3 releases, 1 review, 110 commits in 1 year 5 months
Contributions summary:Megami primarily focused on modifying and debugging the decompilation of the Retro Engine (v4), including changes to C++ files like `Debug.cpp`, `Script.cpp`, `RetroEngine.cpp`, and files within the `NativeObjects` directory. Their contributions involved fixing game logic, script comments, and networking-related issues. The user also made changes related to settings, save data and general game functionality.
decompilationsonicretro
A Full Decompilation of Sonic CD (2011) & Retro Engine (v3)
Role in this project:
userGame Developer (Reverse Engineering and Modding)
Contributions:3 releases, 104 commits, 16 PRs in 1 year 3 months
Contributions summary:Megami primarily contributes to the decompilation and modification of a game, focusing on fixing bugs, adjusting game mechanics, and improving the overall experience. Their commits demonstrate an understanding of game scripting and the Retro Engine, making changes to achievement triggers, sound effects, and game logic. The user also engages in build and environment setup tasks.
cppretrodecompilationreverse-engineeringsonic
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