Summary
Megan Grass is a self-taught software engineer with deep expertise in C/C++, low-level assembly, and nine years of professional experience complemented by fifteen years of hobbyist reverse-engineering and video game modding. She currently contributes to game engineering at TNB Studios and builds general software solutions at CentralApp while running a long-standing freelance practice focused on reverse engineering, DLL injection, and bespoke tooling. Her background spans multiple ISAs (MIPS, PowerPC, x86) and includes experience with IDA/Ghidra, proprietary file formats, and creating encrypted/compressed databases—skills that make her especially effective at porting and breathing new life into legacy code. Based in Waldorf, Maryland, she pairs hands-on debugging and hardware diagnostics with a formal AS in Game Development (3.91 GPA), reflecting both practical grit and disciplined learning. An unusual strength is her track record of turning reverse-engineering curiosity into production-ready tooling and targeted game features.
9 years of coding experience
Associate of Science - AS, IT Computer Animation and Video Game Development, Cumulative GPA: 3.91, Associate of Science - AS, IT Computer Animation and Video Game Development, Cumulative GPA: 3.91 at Mountwest Community and Technical College