Megan Lumpkin

Associate CAD Designer

Redlands, California, United States
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Summary

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Megan Lumpkin is an Associate CAD Designer with seven years of experience blending telecommunications operations and technical drafting, currently contributing to Southern California Edison. She brings strong AutoCAD and Adobe Creative Suite skills grounded in a Graphic Design bachelor’s from California Baptist University, and has progressed through hands-on CAD and leadership roles at Ridgeline Telecom from drafter to department lead and associate project manager. Megan pairs operational rigor with practical software contributions—on GitHub she enhanced cross-platform input and scripting for a modern 3D engine, adding Steam Deck controller support and Linux networking fixes—which speaks to a knack for solving platform-specific engineering challenges. Based in Redlands, CA, she is comfortable translating design intent into reliable deliverables across field and digital environments, with a demonstrated ability to bridge design, operations, and code.
code7 years of coding experience
job1 year of employment as a software developer
bookBachelor’s Degree, Graphic Design, Graduate, Bachelor’s Degree, Graphic Design, Graduate at California Baptist University
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Github Skills (13)

lua10
linux10
c-language10
game-development10
cprogramming-language10
game-engine10
sdl10
game-dev10
user-input10
multiplatform9
cross-platform9
vulkan8
directx7

Programming languages (2)

C++Python

Github contributions (5)

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turanszkij/WickedEngine

Feb 2021 - Jan 2023

3D engine with modern graphics
Role in this project:
userFull-stack Developer
Contributions:13 reviews, 21 commits, 28 PRs in 1 year 11 months
Contributions summary:Megan primarily focused on implementing and refactoring SDL2 input handling, including keyboard and controller support for the engine. This involved modifying existing code, translating keycodes, and adding support for new input methods like mouse wheel scrolling. Additionally, the user addressed platform-specific issues by creating Linux network implementations, file dialog glob pattern fixes, and integrating Steam Deck controller support, enhancing the engine's cross-platform capabilities. The user also implemented new Lua scripting and extended existing functionality in several areas, including integrating additional components into the scene and extending material and transform bindings.
vulkanbullet-physicspbrc-plus-plusentity-component-system
A fully-fledged game made in Wicked Engine!
Contributions:3 releases, 2 reviews, 134 commits in 5 months
cppgamegame-developmentgame-development-cppgame-engine
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Megan Lumpkin - Associate CAD Designer