Summary
Megan Reddy is a graphics programmer with nine years of experience specializing in physically based rendering, procedural graphics, GPU programming, and real-time techniques, currently contributing to advanced rendering systems at Rockstar Games. She has AAA experience from Blizzard where she designed and shipped fog and volumetric solutions for an unannounced survival title and has taught advanced rendering and animation courses at the University of Pennsylvania. Megan pairs research-grade skills—an MSE in Computer Graphics and Game Technology and GPU-accelerated solver work from her UVA research—with practical engine development for production games. Outside of work she studies film animation, photography, and cinematography, bringing a cinematic eye to technical rendering problems. Notably, she has moved between internships, academia, and production roles, demonstrating an ability to translate cutting-edge papers into teachable projects and deployable engine features.
9 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at University of Virginia
Advanced Studies Diploma, Advanced Studies Diploma at Briar Woods High School
Summer Immersion Program, Summer Immersion Program at Girls Who Code
Master of Science in Engineering - MSE Computer Graphics and Game Technology, Master of Science in Engineering - MSE Computer Graphics and Game Technology at University of Pennsylvania