Megan Reddy

Graphics Programmer at Rockstar Games

San Diego Metropolitan Area United States
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Summary

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Senior
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Top School
Megan Reddy is a graphics programmer with nine years of experience specializing in physically based rendering, procedural graphics, GPU programming, and real-time techniques, currently contributing to advanced rendering systems at Rockstar Games. She has AAA experience from Blizzard where she designed and shipped fog and volumetric solutions for an unannounced survival title and has taught advanced rendering and animation courses at the University of Pennsylvania. Megan pairs research-grade skills—an MSE in Computer Graphics and Game Technology and GPU-accelerated solver work from her UVA research—with practical engine development for production games. Outside of work she studies film animation, photography, and cinematography, bringing a cinematic eye to technical rendering problems. Notably, she has moved between internships, academia, and production roles, demonstrating an ability to translate cutting-edge papers into teachable projects and deployable engine features.
code9 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at University of Virginia
bookAdvanced Studies Diploma, Advanced Studies Diploma at Briar Woods High School
bookSummer Immersion Program, Summer Immersion Program at Girls Who Code
bookMaster of Science in Engineering - MSE Computer Graphics and Game Technology, Master of Science in Engineering - MSE Computer Graphics and Game Technology at University of Pennsylvania
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Github Skills (3)

multiple-languages3
aggregator3
javascript3

Programming languages (8)

TypeScriptC#C++CSSJavaScriptHTMLCudaGLSL

Github contributions (5)

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meganr28/meganr28.github.io

Jul 2016 - Feb 2024

Contributions:43 pushes, 1 branch in 7 years 7 months
Contributions:91 commits, 18 PRs, 83 pushes in 1 month
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Megan Reddy - Graphics Programmer at Rockstar Games